The Inner Sphere is embroiled in some of the most devastating warfare since the Word of Blake Jihad. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all.Īs a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?Įxperimental Technical Readout: Republic III (E-Publication) The Tigers want nothing of this battle, but war rages across the Inner Sphere. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra.
More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract.īut their respite does not last. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. NOTE: This book has just released as an open Beta playtest.Įmbers of War, by Jason Schmetzer (Novel)įor Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Players have complete flexibility for any type of conflict in which they wish to engage. More importantly, the system contains rules that allow players to stage any large-scale conflict back through the various rule sets, as they desire-from BattleForce or Alpha Strike as detailed in Strategic Operations, Alpha Strike and Alpha Strike Companion, all the way up to the simple, easy-to-use rules of conflict at the largest scale. Interstellar Operations contains rules for the running of an entire faction’s military as a player tries to conquer (or defend) numerous solar systems. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.
The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system.
Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the long-awaited next rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. When details concerning street dates and reviews are available, those will be posted to the front page. As covers become available, they’re added to this page. If it is an e-book only release, it is noted in brackets.
Inside, players will find several options for campaign play, including the most expansive Chaos Campaign Rules published to date.The following BattleTech books and game aids are on the upcoming schedule. The Campaign Operations book is for use with both BattleTech: Total Warfare and Alpha Strike. The volume also contains complete rules for devising solar systems to flesh out your settings. The Formation Building rules provide tools to craft a wide variety of Inner Sphere Lances for any type of scenario.
While previous rulebooks detailed game play at various levels-from a single MechWarrior, to a BattleMech company, to entire armies-this final volume focuses on the forces a player will build and run through any level of play.Ĭampaign Operations contains rules for creating and running a combat unit, from a down-on-their-luck mercenary outfit to a fully-supplied House regiment. Marshal your command and prepare to fight any battle across the Inner Sphere! Campaign Operations focuses on the force a player will build and field through any level of play.įorge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare.